v1.10 (08-16-2008):
-Added Advanced RayTrace node: Allows the user to define what kind of rays are cast and what flags are set
-Added Group Node: Lets the user store complex shader networks in one node
-Added a function input to the Ambient Occlusion node: In ranged mode the individual samples are weighted with this function
-Added a normal input to the Ambient Occlusion node: Allows the user to override the surface normal, which is used during the occlusion calculations
-Changed Gaussian Reflections and Refractions nodes: If sampled in pre-processing phase or if blur depth limit is exceeded, reflections/refractions are still blurred and only samples are reduced to 1.
-Fixed Gaussian Reflections and Refractions nodes: Samples field in the XPanel now gets disabled when the corresponding input is used
-Changed the readme description of the Exponential Decay nodes (thanks weepul)
-The following nodes are not calculated for shadow rays anymore: Ambient Occlusion, Gaussian Reflections, Gaussian Refractions
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